New: Rapid turnaround packages for launch-critical milestones
Delivery-ready assets • UE / Unity / Godot • NDA-friendly
New Production-ready

3D assets engineered for performance, realism, and fast iteration.

From characters and weapons to cinematic environments and procedural systems— we deliver clean topology, optimized LODs, and PBR textures that ship.

  • Clean topology
  • Optimized LODs
  • PBR-ready textures

Services built for shipping teams

High fidelity where it matters, ruthless optimization where it counts—delivered with predictable process and reviews.

Ask about scope

High & Low-Poly Modeling

Clean topology, sculpted detail, and game-ready retopology that animates and bakes beautifully.

PBR Texturing & Materials

Substance-first workflows with consistent roughness/metalness and export presets for your engine.

Rigging-Ready Delivery

Skeleton-friendly meshes, consistent naming, and deformation-aware edge flow for easy rigging.

Performance Optimization

LOD chains, atlas/trim strategies, and draw-call conscious setups for desktop, VR, and mobile.

Selected work

Click any image to view it fullscreen. Uses your existing images/ assets when present.

Consistent deliverables

FBX/GLTF exports, packed textures, naming conventions, and a short handoff note so your integration is predictable.

Review checkpoints

Blockout → highpoly → bake/textures → final optimization. You always see progress early—no surprises at the end.

Engine-first mindset

We design assets based on your runtime constraints—budgets, shader pipeline, lighting model, and platform targets.

A process teams can trust

Fast, transparent, and built around iteration. The same model whether you need one hero asset or a full environment set.

Start a project

Scope & references

We align on style guides, triangle budgets, texture sets, and integration targets.

Blockout & silhouette

Early reads + proportions. We lock shape language before going deep.

Detail & materials

Highpoly where needed, then bake + PBR texture passes with reviews.

Optimize & handoff

LODs, UV cleanup, export presets, and delivery with integration notes.

We plugged the assets into our UE pipeline with basically zero friction. Clean structure and great optimization.

Lead Tech Artist Unreal Engine

Strong communication and fast iteration. Every review cycle had visible improvements and clear decisions.

Studio Producer Multi-platform

Let’s build something legendary

Send a quick brief—include engine, style refs, target platform, and rough asset count. We’ll reply with timeline + quote.

Typical reply: within 24h

Project brief

Send your request and we will be in touch

We’ll help you scope if you’re unsure.

Israel

william.kovets@nexus-fx.com +972529608238 HaMelacha St 14, Rosh Haayin

Chicago, USA

david.r@nexus-fx.com +9dsd72529608238 620 N La Salle Dr, Chicago, IL 60654

Working preferences

Slack / Discord / Email • Weekly checkpoints • Secure delivery by request

Tip: add your studio’s art bible + export requirements to speed up quoting.
Need a quote or quick answers?
Ask us — we’ll help you put together a clear brief.
Need a quote or quick answers?
Ask us — we’ll help you put together a clear brief.