From characters and weapons to cinematic environments and procedural systems— we deliver clean topology, optimized LODs, and PBR textures that ship.
High fidelity where it matters, ruthless optimization where it counts—delivered with predictable process and reviews.
Clean topology, sculpted detail, and game-ready retopology that animates and bakes beautifully.
Substance-first workflows with consistent roughness/metalness and export presets for your engine.
Skeleton-friendly meshes, consistent naming, and deformation-aware edge flow for easy rigging.
LOD chains, atlas/trim strategies, and draw-call conscious setups for desktop, VR, and mobile.
Click any image to view it fullscreen. Uses your existing images/ assets when present.
FBX/GLTF exports, packed textures, naming conventions, and a short handoff note so your integration is predictable.
Blockout → highpoly → bake/textures → final optimization. You always see progress early—no surprises at the end.
We design assets based on your runtime constraints—budgets, shader pipeline, lighting model, and platform targets.
Fast, transparent, and built around iteration. The same model whether you need one hero asset or a full environment set.
We align on style guides, triangle budgets, texture sets, and integration targets.
Early reads + proportions. We lock shape language before going deep.
Highpoly where needed, then bake + PBR texture passes with reviews.
LODs, UV cleanup, export presets, and delivery with integration notes.
We plugged the assets into our UE pipeline with basically zero friction. Clean structure and great optimization.
Strong communication and fast iteration. Every review cycle had visible improvements and clear decisions.
Send a quick brief—include engine, style refs, target platform, and rough asset count. We’ll reply with timeline + quote.
Send your request and we will be in touch
Slack / Discord / Email • Weekly checkpoints • Secure delivery by request
Quick help • Quote builder • FAQs
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